All monsters

Giant Goat

Large, beast, unaligned

CR 1/2AC 11HP 19 (3d10)

Speed walk 40 ft

str
17
(+3)
dex
11
(+0)
con
12
(+1)
int
3
(-4)
wis
12
(+1)
cha
6
(-2)

Senses passive_perception: 11

Traits

Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.