Giant Goat
Large, beast, unaligned
CR 1/2AC 11HP 19 (3d10)
Speed walk 40 ft
- str
- 17
- (+3)
- dex
- 11
- (+0)
- con
- 12
- (+1)
- int
- 3
- (-4)
- wis
- 12
- (+1)
- cha
- 6
- (-2)
Senses passive_perception: 11
Traits
Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Dungeon Diary