All monsters

Giant Crab

Medium, beast, unaligned

CR 1/8AC 15HP 13 (3d8)

Speed swim 30 ft, walk 30 ft

str
13
(+1)
dex
15
(+2)
con
11
(+0)
int
1
(-5)
wis
9
(-1)
cha
3
(-4)

Skills stealth +4

Senses blindsight: 30 ft., passive_perception: 9

Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.