All monsters

Giant Centipede

Small, beast, unaligned

CR 1/4AC 13HP 4 (1d6)

Speed walk 30 ft, climb 30 ft

str
5
(-3)
dex
14
(+2)
con
12
(+1)
int
1
(-5)
wis
7
(-2)
cha
3
(-4)

Senses blindsight: 30 ft., passive_perception: 8

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.