All monsters

Giant Bat

Large, beast, unaligned

CR 1/4AC 13HP 22 (4d10)

Speed fly 60 ft, walk 10 ft

str
15
(+2)
dex
16
(+3)
con
11
(+0)
int
2
(-4)
wis
12
(+1)
cha
6
(-2)

Senses blindsight: 60 ft., passive_perception: 11

Traits

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.