All monsters

Ghoul

Medium, undead, chaotic evil

CR 1AC 12HP 22 (5d8)

Speed walk 30 ft

str
13
(+1)
dex
15
(+2)
con
10
(+0)
int
7
(-2)
wis
10
(+0)
cha
6
(-2)

Damage Immunities poison

Condition Immunities Poisoned, Charmed, Exhaustion

Senses darkvision: 60 ft., passive_perception: 10

Languages Common

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.