Ghoul
Medium, undead, chaotic evil
CR 1AC 12HP 22 (5d8)
Speed walk 30 ft
- str
- 13
- (+1)
- dex
- 15
- (+2)
- con
- 10
- (+0)
- int
- 7
- (-2)
- wis
- 10
- (+0)
- cha
- 6
- (-2)
Damage Immunities poison
Condition Immunities Poisoned, Charmed, Exhaustion
Senses darkvision: 60 ft., passive_perception: 10
Languages Common
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Dungeon Diary