All monsters

Ettin

Large, giant, chaotic evil

CR 4AC 12HP 85 (10d10)

Speed walk 40 ft

str
21
(+5)
dex
8
(-1)
con
17
(+3)
int
6
(-2)
wis
10
(+0)
cha
8
(-1)

Skills perception +4

Senses darkvision: 60 ft., passive_perception: 14

Languages Giant, Orc

Traits

Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful. When one of the ettin's heads is asleep, its other head is awake.

Actions

Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.