All monsters

Efreeti

Large, elemental, lawful evil

CR 11AC 17HP 200 (16d10)

Speed fly 60 ft, walk 40 ft

str
22
(+6)
dex
12
(+1)
con
24
(+7)
int
16
(+3)
wis
15
(+2)
cha
16
(+3)

Saving Throws CHA +7, INT +7, WIS +6

Damage Immunities fire

Senses darkvision: 120 ft., passive_perception: 12

Languages Ignan

Traits

Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying.

Innate Spellcasting. The efreeti's innate spell casting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: detect magic 3/day: enlarge/reduce, tongues 1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

Actions

Multiattack. The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.