All monsters

Dust Mephit

Small, elemental, neutral evil

CR 1/2AC 12HP 17 (5d6)

Speed fly 30 ft, walk 30 ft

str
5
(-3)
dex
14
(+2)
con
10
(+0)
int
9
(-1)
wis
11
(+0)
cha
10
(+0)

Skills stealth +4, perception +2

Damage Immunities poison

Condition Immunities Poisoned

Senses darkvision: 60 ft., passive_perception: 12

Languages Auran, Terran

Traits

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting. The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath. The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.