Druid
Medium, humanoid, any alignment
Speed walk 30 ft
- str
- 10
- (+0)
- dex
- 12
- (+1)
- con
- 13
- (+1)
- int
- 12
- (+1)
- wis
- 15
- (+2)
- cha
- 11
- (+0)
Skills nature +3, medicine +4, perception +4
Senses passive_perception: 14
Languages Druidic plus any two languages
Traits
Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: - Cantrips (at will): druidcraft, produce flame, shillelagh - 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave - 2nd level (3 slots): animal messenger, barkskin
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
**Druids** dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are **tribal shamans** who heal the sick, pray to animal spirits, and provide spiritual guidance.
Dungeon Diary