All monsters

Dretch

Small, fiend, chaotic evil

CR 1/4AC 11HP 18 (4d6)

Speed walk 20 ft

str
11
(+0)
dex
11
(+0)
con
12
(+1)
int
5
(-3)
wis
8
(-1)
cha
3
(-4)

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities Poisoned

Senses darkvision: 60 ft., passive_perception: 9

Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)

Actions

Multiattack. The dretch makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.