Dragon Turtle
Gargantuan, dragon, neutral
Speed swim 40 ft, walk 20 ft
- str
- 25
- (+7)
- dex
- 10
- (+0)
- con
- 20
- (+5)
- int
- 10
- (+0)
- wis
- 12
- (+1)
- cha
- 12
- (+1)
Saving Throws CON +11, DEX +6, WIS +7
Damage Resistances fire
Senses darkvision: 120 ft., passive_perception: 11
Languages Aquan, Draconic
Traits
Amphibious. The dragon turtle can breathe air and water.
Actions
Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
Dungeon Diary