All monsters

Dire Wolf

Large, beast, unaligned

CR 1AC 14HP 37 (5d10)

Speed walk 50 ft

str
17
(+3)
dex
15
(+2)
con
15
(+2)
int
3
(-4)
wis
12
(+1)
cha
7
(-2)

Skills stealth +4, perception +3

Senses passive_perception: 13

Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.