Cultist
Medium, humanoid, any non-good alignment
CR 1/8AC 12HP 9 (2d8)
Speed walk 30 ft
- str
- 11
- (+0)
- dex
- 12
- (+1)
- con
- 10
- (+0)
- int
- 10
- (+0)
- wis
- 11
- (+0)
- cha
- 10
- (+0)
Skills religion +2, deception +2
Senses passive_perception: 10
Languages any one language (usually Common)
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
Dungeon Diary