Cult Fanatic
Medium, humanoid, any non-good alignment
Speed walk 30 ft
- str
- 11
- (+0)
- dex
- 14
- (+2)
- con
- 12
- (+1)
- int
- 10
- (+0)
- wis
- 13
- (+1)
- cha
- 14
- (+2)
Skills religion +2, deception +4, persuasion +4
Senses passive_perception: 11
Languages any one language (usually Common)
Traits
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (4 slots): command, inflict wounds, shield of faith - 2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Fanatics are often part of a cult’s leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
Dungeon Diary