All monsters

Crocodile

Large, beast, unaligned

CR 1/2AC 12HP 19 (3d10)

Speed swim 20 ft, walk 20 ft

str
15
(+2)
dex
10
(+0)
con
13
(+1)
int
2
(-4)
wis
10
(+0)
cha
5
(-3)

Skills stealth +2

Senses passive_perception: 10

Traits

Hold Breath. The crocodile can hold its breath for 15 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.