All monsters

Copper Dragon Wyrmling

Medium, dragon, chaotic good

CR 1AC 16HP 22 (4d8)

Speed fly 60 ft, walk 30 ft, climb 30 ft

str
15
(+2)
dex
12
(+1)
con
13
(+1)
int
14
(+2)
wis
11
(+0)
cha
13
(+1)

Saving Throws CHA +3, CON +3, DEX +3, WIS +2

Skills stealth +3, perception +4

Damage Immunities acid

Senses blindsight: 10 ft., darkvision: 60 ft., passive_perception: 14

Languages Draconic

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Breath Weapons. The dragon uses one of the following breath weapons. Acid Breath. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. Slowing Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.