All monsters

Commoner

Medium, humanoid, any alignment

CR 0AC 10HP 4 (1d8)

Speed walk 30 ft

str
10
(+0)
dex
10
(+0)
con
10
(+0)
int
10
(+0)
wis
10
(+0)
cha
10
(+0)

Senses passive_perception: 10

Languages any one language (usually Common)

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.