All monsters

Chimera

Large, monstrosity, chaotic evil

CR 6AC 14HP 114 (12d10)

Speed fly 60 ft, walk 30 ft

str
19
(+4)
dex
11
(+0)
con
19
(+4)
int
3
(-4)
wis
14
(+2)
cha
10
(+0)

Skills perception +8

Senses darkvision: 60 ft., passive_perception: 18

Languages understands Draconic but can't speak

Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.