All monsters

Centaur

Large, monstrosity, neutral good

CR 2AC 12HP 45 (6d10)

Speed walk 50 ft

str
18
(+4)
dex
14
(+2)
con
14
(+2)
int
9
(-1)
wis
13
(+1)
cha
11
(+0)

Skills survival +3, athletics +6, perception +3

Senses passive_perception: 13

Languages Elvish, Sylvan

Traits

Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.