All monsters

Brass Dragon Wyrmling

Medium, dragon, chaotic good

CR 1AC 16HP 16 (3d8)

Speed fly 60 ft, walk 30 ft, burrow 15 ft

str
15
(+2)
dex
10
(+0)
con
13
(+1)
int
10
(+0)
wis
11
(+0)
cha
13
(+1)

Saving Throws CHA +3, CON +3, DEX +2, WIS +2

Skills stealth +2, perception +4

Damage Immunities fire

Senses blindsight: 10 ft., darkvision: 60 ft., passive_perception: 14

Languages Draconic

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Breath Weapons. The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.