Berserker
Medium, humanoid, any chaotic alignment
CR 2AC 13HP 67 (9d8)
Speed walk 30 ft
- str
- 16
- (+3)
- dex
- 12
- (+1)
- con
- 17
- (+3)
- int
- 9
- (-1)
- wis
- 11
- (+0)
- cha
- 9
- (-1)
Senses passive_perception: 10
Languages any one language (usually Common)
Traits
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Dungeon Diary