All monsters

Berserker

Medium, humanoid, any chaotic alignment

CR 2AC 13HP 67 (9d8)

Speed walk 30 ft

str
16
(+3)
dex
12
(+1)
con
17
(+3)
int
9
(-1)
wis
11
(+0)
cha
9
(-1)

Senses passive_perception: 10

Languages any one language (usually Common)

Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.