All monsters

Azer

Medium, elemental, lawful neutral

CR 2AC 15HP 39 (6d8)

Speed walk 30 ft

str
17
(+3)
dex
12
(+1)
con
15
(+2)
int
12
(+1)
wis
13
(+1)
cha
10
(+0)

Saving Throws CON +4

Damage Immunities fire, poison

Condition Immunities Poisoned

Senses passive_perception: 11

Languages Ignan

Traits

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..

Actions

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.