Animated Armor
Medium, construct, unaligned
Speed walk 25 ft
- str
- 14
- (+2)
- dex
- 11
- (+0)
- con
- 13
- (+1)
- int
- 1
- (-5)
- wis
- 3
- (-4)
- cha
- 1
- (-5)
Damage Immunities poison, psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses blindsight: 60 ft. (blind beyond this radius), passive_perception: 6
Traits
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Dungeon Diary