All monsters

Animated Armor

Medium, construct, unaligned

CR 1AC 18HP 33 (6d8)

Speed walk 25 ft

str
14
(+2)
dex
11
(+0)
con
13
(+1)
int
1
(-5)
wis
3
(-4)
cha
1
(-5)

Damage Immunities poison, psychic

Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses blindsight: 60 ft. (blind beyond this radius), passive_perception: 6

Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.